![]() ![]() Read on below for the full interview, which has been slightly edited for clarity. Still, we seriously suggest approaching that film with caution if it sounds interesting to you. Given the Dead Space games' (and The Callisto Protocol's) famously gory death animations, this isn't a huge surprise. Schofield specifically calls out The Martyrs, an extremely disturbing 2008 French horror film that all but the least-sensitive people will have difficulty watching. Instead, he's looked to foreign horror films, including movies made in South Korea and France. Inspiration can come from anywhere for a video game, but for Schofield, other horror games haven't been his main source lately. ![]() Occasionally, the biggest fear-driver can even be a complete bait-and-switch, with rising tension leading to something that's not scary at all in order to make it even harder to get a read on the game's plans. Lean too far in one direction or the other, and the player will begin to anticipate when the next scare is coming, lessening its impact significantly. Instead, there must be a disruption to that rhythm, whether it be following a period of silence with a whole bunch of loud monsters or intentionally waiting hours in between encounters in order to continue building that tension to the point where it's boiling over. We've seen lots of other games fall into this trap, even in established franchises that have gotten it right in the past. "As soon as something is predictable, it stops being scary," Schofield told us. Now Playing: The Callisto Protocol Gameplay Reveal | Gamescom ONL 2022 ![]() By clicking 'enter', you agree to GameSpot's ![]()
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